Sloth
It’s been a slow week for wargame preparation due to holidays and exams. Still, I managed to paint another eight American GIs, bringing me up to a full squad. I really should have concentrated on trees and rock walls, as that’s all I lack to have a complete set of soldiers and terrain for the introductory NUTS! scenario, but I’ve been strangely reluctant to finish up. I wonder if I’m afraid that actually playing the game won’t measure up to the fun of painting and researching.
Ansel Von Adams
I’ve also been trying to get down to the nitty-gritty of miniatures photography. Or as much as I can without owning a macro lense. I’m using an 18″x24″ sheet of cheap watercolor paper as a backdrop. Light is provided by an overhead bar-shaped incandescent with fluorescent light as a general room ‘fill’ light. Normally I hate any light from fluorescents for pretty much anything, but the incandescent lamp seems to balance things out nicely. Correcting for white balance is also a tremendous help to getting good color.
A key step to getting more than one rank of miniatures in focus is to use a large (in number) aperture size. Large aperture numbers mean a smaller aperture, which is counter-intuitive as can be. Such is life. Unfortunately, small apertures let in less light. Even with a high ISO setting (ISO is an analogue to old film speeds), these photographs are extremely blurry. And these are the best of a dozen shots. This means I need to purchase a tripod. Joy.
For completion’s sake, here are the opposing forces: a full squad of Wermacht soldiers. Yes, I painted the shoulder-boards. No, there’s no way I’m going to attempt to paint collar insignia. The NCOs are up front. I realize no sane soldier would wear a soft cap into combat, but for skirmish gaming it’s awful handy to be able to quickly recognize a figure. Plus, it looks cool.