Tag Archives: miniatures

Hello, 2017

Hello all. It’s been a good while since the last post!

It’s been my tradition to do an end-of-the-year recap of my hobby activities, as well as some sort of projection/prognostication about what will happen in the coming year. Well, I’m going to keep it short and sweet:

2016 was a mediocre-to-bad hobby year. 1st world problems, right? !

2017 will be better. I’m not forecasting much activity on the historical miniatures front this year. I haven’t heard from my regular opponent in quite some time, so the Lasalle project is on hold for now. Who knows, he may pop back up, and things might take off again.

The one hobbyriffic bright spot from 2016 is that I’ve been playing quite a bit of good old D&D with a couple of groups of friends. For now, I’m going to concentrate my efforts in that area. Tangentially included in said efforts will be some sort of elaborate 36″x36″ terrain board for Song of Blades and Heroes. I plan to start that project very soon!

So, that’s the plan. I hope the new year finds you all well. I’ll close this out with photos of recent work, all in 28mm…

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Mr. Rocklobber and Goblin Companions. These are all Red Box Minis. The troll/ogre fellow is a resin casting. Rocklobber is my first large(ish) monster figure, and was a blast to paint. I’m going to try and do more things of that sort in the future. Notice the long braided scalp on the front goblin’s spear? Yikes! I think he’s supposed to be the mastermind of this bunch. Pot of sky blue paint shown for scale.

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The entire Goblin warband. The guys with spears in the back were painted a looooong time ago. It’s nice to have finally finished up the collection.

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The heroes. Some are new to the blog, some are not.  I’ll break these down into logical groups, and get some closeup shots. The vast majority of these minis are Red Box, sculpted (and sold) by Tre Manor.

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The elves. The middle figure is a de Terlizzi masterwork mini, sculpted by Tom Meier. The other two are Red Box. I think these have all made an appearance on my site before, but here they are again!

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The wee folk, plus Gus the mule. The humanoids are all Red Box minis. The pack mule is a Warlord figure from their ancient Romans line. They use Pilum in fantasy settings, right?! And no, I’m not insinuating the shorties are jackasses by association. I need more halflings in my collection.

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A couple of human casters. Both are Red Box. The fellow on the left is new, and might function as a druid, or some sort of hedge wizard. The fellow on the right has been seen on this page before. He’s seen quite a bit of use, and is looking a little worse for the wear. His robes were inspired by Jimmy Page’s Zoso outfit.

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Various humans from Red Box minis. I think these three have all been seen on the blog before. The fellow on the left is Ivan Brown-cup, my 5th level Cleric of Chauntea. Man, that’s nerdy!

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A couple more humans from Red Box. The fellow on the left is new to the site.

Aldo Nova

Every now and then I get a wild hair, and paint a fantasy figure, or two. There’s no sort of project attached to these figures, though they do occasionally make it onto a table for roleplaying games. Here are a couple of my recent efforts.

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I painted this Dragonborn wizard for a friend. It’s a reaper figure. I have to say it was a real pain in the ass to clean up…all of those spiky bits and undercuts meant lots of flash, and I’m not sure I managed to get it all. On the other hand, the level of detail makes for a really striking figure in the end! Can I officially say that I REALLY hate slot bases? There I said it. Hate them. I wish they weren’t so prevalent in fantasy figures.

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Balasar the Dragonborn and Ivan Browncup venture forth into the dread Plane of Blue Posterboard. (Ivan is a Red Box Miniatures figure)

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This is a “DeTerilizzi Masterworks” miniature, sculpted by the completely masterful Tom Meier. Meier absolutely captures the feel of the DeTerlizzi sketches these figures are based upon. This particular figure came in 3 parts, and was an absolute breeze to put together. Fantastic casting, too…cleanup took all of five minutes. A real treat! I think it may be time for me to learn how to paint non-metallic metals. Also, her face needs some more attention!

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By request…

 

More French!

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Recent production: three chasseurs, a drummer, and sappeur

My long-suffering Song of Drums and Shakos/Sharp Practice project has also seen a little progress this month. In fact, I now have enough figures to put on a French vs. Brunswicker game of Song of Drums and Shakos. I’m intrigued by the streamlined V2 of Sharp Practice that comes out next month-maybe I’ll ramp up 28mm production, and try to get something ready for that by this Fall.

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The specialists. Sappers are intimidating fellows! There’s something incongruously brutal about that axe and apron in the middle of all the normal uniform finery.

Huzzah for Hussars!

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1st KGL Hussars for Lasalle

I’ve completed another unit for my Lasalle project. This is the 1st KGL Hussars. My Osprey stated that the 1st KGL Hussars were mounted on horses of an “assortment” of colors and markings, and certainly they would have had a variety of horse colors while on campaign, but I kind of wish I’d gone with all one color, just the same.

Next up, I’ll be painting a bushel basket full of 95th Rifles. I’ll be happy to paint something dull, after the cornucopia of color and detail these Hussars had.

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Sooooo many details to paint!

52nd Oxfordshire

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The 52nd leads, 43rd in the middle, 3rd Cacadores in the rear.

For my first post of the new year, may I present to you the 52nd Oxfordshire? The 52nd is a large elite unit for the Lasalle project, consisting of 6 bases of close order infantry, and 3 bases of skirmishers.

 

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Deployed in line.

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In line, skirmish markers deployed.

Recruits: Return of the Recruit

Recruits gaming convention in Lee’s Summit (outside of Kansas City, Missouri) is this weekend, and yours truly will be attending. If you’re there and see me, please say “hello!”

I’ll be the devilishly handsome fellow with Arkiegamer hand-printed on his badge. I’m sure to be busy losing a game.

Lee's Summit High School Field House

Lee’s Summit High School Field House

Stuff!

Hello dear readers and clickers and clickers and readers, it’s been awhile!

It’s a rare occurrence these days, but recently I found myself in the mood to paint some 15mm Confederates. I though I should take advantage of the mood swing, and spent my energies on command stands. I still have high hopes of getting to my stated goal of 100 infantry stands…but command stands don’t count. Not very productive of me, after all! Those 100 stands? They were to have been completed by the end of 2014. It’s nearly April!

I painted these command stands to give me more flexibility for historical scenarios. It's common to find regiments of only 4-6 stands in many scenarios (we use 10 as our normal regiment size), so the spares will come in handy.

I painted these command stands to give me more flexibility for historical scenarios. It’s common to find regiments of only 4-6 stands in many scenarios (we use 10 as our normal regiment size), so the spares will come in handy. I went a little overboard with the reds. By the way, these stands are a mix of Blue Moon and AB figures. From left to right, they are Blue Moon, AB, Blue Moon, Blue Moon, and AB. Might prove useful for ACW 15mm shoppers.

Upon occasion, I paint a few fantasy figures. I never put them up here, because my original intent was to keep this blog strictly historical. I’ve been rethinking that decision, because the blog I DID set up for fantasy is sadly neglected (by me), and has had roughly 3 views in 2 years.  Is there any interest in looking at the occasional elf frolicking through the forest, or troll rending flesh from bone? Should I bring all of my projects under one electronic roof?

I just finished painting up these six goblins from Tres Manor’s excellent range over at Redbox Games. These little guys have tons of character-my favorites are the rude fellow flipping the bird, and the murderous goblin sticking his tongue out while he wields his spear two-handed.

I was going for an orange skin tone on these guys, but maybe they just look like they’ve used too much self-tanner? If skulking around in dungeons doesn’t work out for them, maybe they can get a job with the E! Network.

Redcap forest goblins, from Redbox Games

Redcap forest goblins, from Redbox Games

I guess you could gall it the g-nome project.

Gobbos attack! Wigmund the Lanky and Grump the Dwarf defend. All of these figures are Redbox Games. I’m not capable of doing them justice. They’re wonderful sculpts.

Nominations for the Wargaming Blog Excellence Awards

I was lucky enough to be nominated for a Wargaming Blog Excellence Award by the indomitable Dagger and Brush. Perhaps the inclusion of my blog means he is letting just anyone into the club, but I feel quite honored, nonetheless!

Part of being a nominee, is that I’m to provide a blog tour, highlighting a few of my favorite blogs. It’s extremely difficult to edit my list of favorite blogs down to just a couple, but thankfully Dagger and Brush has already nominated some of my favorites (mainly 40kterminatus for his super clean 15mm AFVs and Mr. TinPotRevolutionary for his beautiful painting and vignettes), and I can leave them off the list. Only the list on electronic paper, though, not the list in my blog-heart!

Ok, enough of that, here’s the list, itself.

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Dagger and Brush

Perhaps it’s predictable to re-nominate the person who just nominated you, but, in this case, I am certainly NOT just being polite. Dagger and Brush would have received a nod from me, regardless. I will point out a couple of particular selections in a moment, but I want to say that the most remarkable thing to me about D&B is the consistency of his posts-they are of the absolute highest quality every (and I mean every) time. Whether it’s his super detailed and easy to follow tutorials or delightful, story and character-infused reviews, a Dagger and Brush post in my WordPress reader feed makes me click with particular vigor! I’d mention his terrain, but if you click through, you’ll be suitably amazed without my shilling for it! The highest praise I can give him, though, is that he inspired me to start my own dungeon-crawling project. It’s languishing horribly, at the moment, but I did start it!

Ad Machina Wargaming

Ad Machina Wargaming is, simply put, my favorite WWII wargaming blog out there. Whether it’s his top flight AFV and figure painting, his astoundingly good buildings, or his some-of-the-best-in-the-hobby photography, each of his posts fills me with a jealous rage! Just kidding about the rage part. He’s really very very good. I only wish he wasn’t such a reasonable person, taking off his summers for non-wargaming related activities, in lieu of producing more content for his fans to enjoy. Also, Thomas is notable for being a generous spirit. He sent me a couple hundred ACW figures (the Danish Texans I’m always going on about in my AARs) that he wasn’t using…just because. Transcontinentally! Go check him out. It should be getting cold and dark in Denmark, so I expect he’ll be posting again soon.

War in Black and White

Last, but certainly not least, there is WarPanda’s War in Black and White. There are other terrain makers that manage to evoke a sense of place in their game boards, but none do it on as large of a scale and with as much detail as WarPanda. His tables are a thing of joy to look at. There are scarecrows. SCARECROWS! I mean, that just blows me away. But I’m weird like that.

And as if his incredible terrain weren’t enough, there are the superbly entertaining AARs, done in a comic book style. Usually my eyes glaze over when reading AARs (especially my own), but the ones posted up at War in Black and White are always an exciting read from start to finish. War in Black and White also features some detailed analysis of Crossfire, which has been of great interest to me of late.

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Whew! I think I’ve used my quota of superlatives for the rest of the year. Do give these blogs a look, though. They are well worth your time.

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What to do if you’re nominated for the Wargaming Blog Excellence Award (and feel like it):

Make a post featuring one, two, or more of your favorite blogs with under 200 followers. Feel free to point out specific examples. Show us your hidden gems! No, not those hidden gems. 

Slaughter in Mississippi

'Ol Mattie Harris's farmhouse

The view from ‘ol Mattie Harris’s farmhouse midway through the battlefield. Her turnips never grew so good as in the years following this battle.

The Scarlet J and I put together a fictional meeting engagement game of Regimental Fire and Fury this past weekend. This battle was set in northern Mississippi, and was centered around a four-way road intersection. We fight a LOT over road intersections. Maybe we’ll expand out to railroad intersections some day?

We each had two brigades, one of four regiments and one of three, plus a couple of batteries of guns, and a regiment of cavalry. Two brigadiers and a divisional general were on the field for both armies.

We did add a couple of interesting twists to the setup. We divided up the road entries between the two forces, and prior to deployment of each brigade, the commander had to roll to see which road they were coming in on. Additionally, we had a scouting roll before the game happened, and the winner of the roll would get a free move with their cavalry. Since we were in rebel stomping grounds, the Confederate cavalry received a +1 bonus to their roll. Which I handily won, thank you very much!

Looking north as the first Confederate brigade begins to occupy the battlefield

Looking north as the first Confederate brigade begins to occupy the battlefield

I rolled for the entry point for my first brigade, and came in from the west, basically midway along the north-south axis of the battlefield. The other possibility was to enter from the southern road point. My cavalry got their free turn, and had an interesting conundrum. They could move very far to the east and seize a strong position on a wooded hill, but there was a possibility that the Union could come in from the eastern road behind the cavalry. It’s easy to imagine how that might have turned out. In the end, I decided the possible good outweighed the possible evil, and moved to take that hill.

Next we rolled for normal initiative, and I won that as well. I’m not used to winning dice rolls! Now I began the long process of moving my largest brigade onto the table.

Faaarwaaaad 'Arch!

Faaarwaaaad ‘Arch!

Moving one brigade onto the table takes some time, but when I rolled for the entry point for my second brigade, I got the same entry point. Now that brigade would be stacked up behind their larger brethren, and might not see the table until the third or fourth turn, and wouldn’t be fully deployed until after that! I could have been in really bad shape, depending on how the Yanks’ rolls went.

This was my lucky day, as the Yank brigades BOTH came in from the north. This meant they would be coming onto the table in the face of a partially deployed Confederate brigade which also held the better ground. The bluebellies decided to come on the table in line, and a couple of regiments advanced up a funnel caused by a small forest and some cornfields. This was a bad move.

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Sausage maker…

I managed to get two regiments in place (one of them behind a stone wall) before the first Union brigade began to shake out, and, since I could easily concentrate my fire against an opponent advancing in the open, I was able to cause four or five stands of Union casualties in short order. Which always feels good

The smarter portion of the Yanks...

The smarter portion of the Yanks…

Seeing the effect of the reb fire, the Yankee commander was smart enough to deploy the bulk of his remaining troops where they were screened by a wooded hilltop. In the center, Yank casualties continued to mount.

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Numbers always tell in Regimental Fire and Fury. Concentrated fire is deadly.

My cavalry maintained their position on the wooded hilltop, and took a little fire, but no real casualties. They were able to withdraw and re-mount, as a Reb infantry regiment moved up to take their place, after making the long march from west to east.

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The second Confederate brigade needs to get deployed. And quick!

Meanwhile, the Yanks moved up on the western side of the table, having used a wooded hill to screen their movement. My second brigade was just getting on the table, and only one regiment was in place to protect the batteries arrayed on the hill in that area.

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Swarms of Yanks. Foolish Zouaves attempt to charge across an open field in the face of a full strength rebel regiment supported by guns. Repulsed!

The Yanks moved quickly, hoping to take advantage of their numbers advantage in the west, and were even bold (read foolish) enough to charge across an open field at a gun-supported fresh regiment of Confederates. They were repulsed with heavy losses!

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Finding the flank…If I can turn it before that Yankee battery causes too much damage, I’ll be in good shape.

My large, first brigade, fully deployed, I began to push at the Yankee left, and as you can see above, was able to wheedle my way around his flank. My cavalry began to muster deep in the woods, looking for an opportunity to smash into the side of a Yank regiment (or maybe those juicy looking Parrott rifles).

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Warm work on the Union right. I’m taking a licking on this side of the road.

In the meantime, over on my left, the Yanks are shooting like devils. My famous Danish Texan brigade is facing the Yanks in that quarter, and they’re used to dishing OUT punishment, but they were to take more than they gave on this day.

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Final state of the battle: Yanks swarm over the hill, and my second brigade on the left is in real trouble, but the Yank left, to borrow a modern expression, is royally screwed, and is in the process of being rolled up.

I can’t BELIEVE I forgot to take photos of the glorious moment when my cavalry regiment charged out of the woods with the sound of a blood-curdling cry and thunderous hooves to take the Yankee rifle battery. Of course, the Yanks always have one eye towards the rear, and the mounted up and scurried off before my boys could get into shotgun range, but then the cavaliers continued on to strike a Union infantry regiment in the flank, and drove all before them with heavy losses.

It was getting late at this point, and The Scarlet J called the game. I had four of the five victory point locations (3 road entry points and the road intersection), and had done 22 stands of damage, compared to the Union’s 16 done to me. So, we called it a minor Confederate victory. I’d have liked to have played longer, to see if I could rescue my Danish Texans, but we simply didn’t have time.  This was an extremely bloody game. 22 stands is 880 casualties, which would have been over thirty percent of the Yankee infantry (and I wasn’t all that far behind). Great fun. Especially since I won.

Keys to the victory? Coming in so close to the Federals AND having the initiative. If the Union had had the initiative, I would have been in deep trouble. As it was, the Yanks faced a withering fire whenever they got within range. Getting in on the open Union flank was key, as well. TSJ was concentrating on his right, and that’s the only reason his left WAS in the air. I was committed with no reserves, which is always a risky thing, but it paid off in this case.

I think we were both hoping to split our brigades between our two entry points, but the fates didn’t allow it. Trying to get all those forces onto the table made for a fun, frustrating, nail biter of a game.

Tazewell: August 6, 1862

Preamble

The Scarlet J and I got together this past weekend for our first ACW game in quite some time.This was our first time to play an historical scenario, so that’s a big milestone!

We chose the Battle of Tazewell, from the excellent book of western regimental level scenarios by Ryan Toews and George Anderson of Potomac Publications, titled Rebel Yell, Yankee Hurrah. Tazewell was, essentially, a skirmish between a Union and Confederate brigade in the Cumberland Gap during August 1862.  The Union commander, Colonel De Courcy, whose brigade was headquartered in the small town of Tazewell, was out foraging for provender, and this provoked a violent Rebel response.

The action opens with the 16th Ohio, supported by a section of 10lb Parrots, on picket duty. They are approached by two Confederate regiments, the 3rd Georgia and 4th Tennessee. Both brigades have reinforcements arriving over the first few turns of the game, so it’s imperative that the US troops hold, or retreat in the face of, superior numbers to allow time for their other regiments to come up.

We played to completion in just under 3 hours, minus setup/takedown time..We didn’t have appropriate command stands for this battle, so flags and such will not make any sense. Please don’t be annoyed.

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Here’s the order of battle:

CONFEDERATES:

Rain’s Brigade, Stevenson’s Division
4th Tennessee
11th Tennessee
42nd Georgia
3rd Georgia (battalion)
29th North Carolina

Cherokee Georgia Artillery 1 6lb smoothbore, 1 10lb Parrott

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UNION:

Twenty-sixth Brigade, Seventh Division, De Courcy commanding
22nd Kentucky
16th Ohio
42nd Ohio

1st Wis. Bty. 3 10lb Parrotts

Attached from Twenty-seventh Brigade
14th Kentucky (crack troops)

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Battle of Tazewell After Action Report

Tazewell battlefield in early morning sun...

Tazewell battlefield in early morning sun. Looking east…

I set this game up at my house before going to the game store to meet TSJ, thus the unfamiliar surroundings to regular readers of this blog. Ignore my horribly messy shelves, please. Hopefully there’s nothing embarrassing up there!

This view is looking east along a saddlebacked ridge. The two Confederate regiments deployed are the 3rd Ga. and 4th Tenn. The road snaking through the middle of the battlefield passes through the low spot of the saddleback. The big trees in the southeast are rough terrain. The other trees indicate relatively open forest, and were broken terrain, in Regimental Fire and Fury terms. To the north of the saddleback ridge are some more woods and a nice hill for an artillery position. I think De Courcy historically fell back to a position based around this northern hill.

First exchange of fire...

First exchange of fire, as a Union column moves onto the road. Looking northeast.

And here we are at the game store. I forgot to take a pre-game deployment shot, but the only difference is the column of Union infantry coming south down the road-The Union brigade receives reinforcements on the first turn. The 16th Ohio is armed with inferior rifled muskets, which gives me a range advantage. Of course, we don’t have any such advantage over that rifled gun! My Confederates need to move quick before those reinforcements even out the odds.

Confederates begin to close with the enemy...

Confederates begin to close with the enemy. That’s the 16th Ohio in extended line trying to delay the rebel advance.

I need to take advantage of the 2:1 weight of fire I could project against the 16th Ohio, and quickly move up. Both rebel regiments give an efficacious volley (I rolled a 9, which is the very best number you can roll in d10-based RF&F combat-10 puts you out of ammo!), and the 3rd Georgia (which consisted of a mere 8 stands!), personally led by Brigadier Rains, quickly charges the disordered and bleeding Union regiment with fixed bayonets!

Skeedaddle, Bluebellies, Skeedaddle!!

Skedaddle, Bluebellies, Skedaddle!!

Here we see the shameful sight of TSJ routing his Ohioans after a stirring (and successful) assault by the valiant 3rd Georgia. The boys from Ohio were to save face by not leaving the table, but were never a factor in the remainder of the fight. Note the 4th Tennessee advancing up the hill behind TSJ’s hand. The Union Parrott has retreated to safety at the next hill beyond these wooded elevations.

Reinforcements pour in, as The Scarlet J looks on in a very 19th century manner.

Reinforcements pour in, as The Scarlet J looks on in a very 19th century manner.

A tense moment...

A tense moment…

I advance my lead regiments into the wooded ridge/saddle, and am met with heavy fire. The fearsome crack 12 stand 14th Kentucky is marching down the road to meet my victorious Georgians, who are down to 7 stands after taking some artillery fire from the 3 gun battery of Parrots on the far hill.

A large crack Kentucky Union regiment tries to push around some poor 'ol southerners.

A large crack Kentucky Union regiment pushes the 3rd Georgia out of the woods, with the weight of their fire.

The 3rd Georgia cannot withstand the fierce musketry (and bad breath) of the Kentuckians, much less the weight of the Yankee battery raining shot down on them from the hill beyond. The 3rd takes some casualties, but successfully withdraws into the clear to the south. This move puts the Union regiments at an advantage for cover, but effectively screens my forces from the Union battery.

Climax of the battle...

Climax of the battle…

In a bold (read foolhardy) maneuver, my battery of a 6 pounder smoothbore and light rifle clatter up to unlimber and take position by the wavering 3rd Georgia. The Union forces fire all along the line, and the Kentuckians follow up their musketry with a charge onto my guns and Georgians. The fire from the 14th damages my rifle section, but in the key moment of the game, canister from my guns, and the fierce resistance of the beleaguered Georgians somehow drives off the Kentuckians, who subsequently retreat to a safer position in the wooded ridgeline.

This is where we called it...

This is where we called it…

His crack regiment driven off, two other regiments fairly chewed up, and with Confederate reinforcements finally getting into position on the Union front, de Courcy/TSJ decides to recall his troops to fight another day. The victory condition was to cause 40% casualties to the other side, thus driving them from the field. We didn’t quite get there-TSJ would have had to take 16 stands of casualties to get to 40%, and he’d only had 12. Historically, the Union commander held the Confederates off until 7:30 pm (presumably close to nightfall), and retreated in good order. The battle starts at 10:30AM, and we played 6 turns at 15 minutes each, so the Yanks only held out to noon on this day.

Thanks to brilliant generalship (read lucky dice rolling) by yours truly, the rebels drove the Yankee invader from _this_ spot of sovereign territory, while taking light casualties (7 stands).

In retrospect, I think the key issue in this scenario is how the defender takes advantage of that belt of woods along the saddleback ridge. My boys were unstoppable while the Yanks were trying to fight out in front of the forest with their batteries screened by the dense trees. It would be interesting to see if the Union could effectively fight a forward defense FROM the tree line. It would be a touch and go thing, with one section of Rifles and a kind of crappy Ohio regiment trying to hold off two regiments of Confederate regulars. I think De Courcy did the right thing historically, in trading space for time, and ceding what looks like excellent defensive terrain to the attacker. But what do I know? This is the first ACW game I’ve won in MONTHS.

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Scenario Review

One caveat, I’m not a Civil War expert, so I can only judge this scenario as a game. That said, I’ve met Ryan Toews, and he’s definitely a scholar and gentleman. I’d bet he’s got the history right on. To the review…

This is an excellent little scenario. There are some interesting asymmetries in the order of battle-The rebels have one more regiment than the Yanks, but some of them are armed with smoothbores, and the Yanks have a large crack regiment on the field. Of course the Yanks have the Ohio regiment with inferior rifle muskets on the field to start the game, and it’s huge to be able to fire at them with full power, while the Yanks are only able to muster half firepower because of long range. Another asymmetry is the advantage in range and firepower AT range by the Union battery. I loved the tempo challenges-does the Union try to trade space for time? Can the rebels take advantage of their early advantage in numbers? Can the Union get its reinforcements in place in time to give the 16th Ohio some support? All this, with the interesting terrain layout makes for a rich game. And I’m not just saying I like it because I won! The Scarlet J was quite impressed by the scenario, as well, and wants to give it another try in the future.

Another excellent thing about this scenario is that you don’t need 200 infantry stands to play it. There are 50ish stands per side, plus leaders and guns. A nice little stepping stone, for the new ACW gamer who’s in the process of building up his or her (yeah right!) forces.

Give the scenario book a look. There are 10 scenarios, some of them considerably larger than Tazewell. The scenarios are presented in a detailed, yet generic manner. Numbers of men per regiment are given, as well as weapon types. The maps are very legible, but, for the RF&F player, beware that the ground scale is 1″=40 yards, so you’ll need to do a little conversion to 1″=25 yards. The history of each battle is described with a well written narrative, which will do a good job of whetting your appetite for the fight.

I’ll give it four out of four paintbrushes!