The Scarlet J and I had our second game of Jim Day’s Panzer this afternoon. As you may guess from the bad German of the post title, it was a resounding allied victory. I talked enough trash on poor old TSJ at the actual game, so I’ll be a little decorous here, and not rub it in. At least not too much.

I pursued a ‘hammer and anvil’ strategy. This is the anvil.3 Daimlers, 3 Grants, and two platoons of Shermans move down a desert track in column.
This game is the debut of the new desert mat I’ve been working on for the past few weeks. It looks ok-still needs some work. Overall it’s a bit too dark and brown. It’s a little tricky getting the right amount of grit in the caulk mixture, when you’re intending to use the mat for 1/285 gaming. Kitty litter is enormous at that scale, but playground sand is a little too fine to get excellent texture out of. I may add some grass tufts, although that might prove difficult at this scale, too. The new mat is 6’x9,’ and took around 13 tubes of acrylic caulk to coat! The tarp I used as a backing material was around $7, and the caulk was around $50. Add in miscellaneous supplies and paint, and you’re looking at around $75 to do a similar mat. Of course, the cost goes up if you’re doing something that will require flocking.

The hammer, light, agile, but hard hitting. Crusaders advance over a hill on the left flank. Erwin’s not-as-bright brother, Elwin, looks on.

The Scarlet J’s column of panzers. These roads need work. In fact, I may just start using some sort of fine model railroad grit for roads. I don’t think the caulk roads are ever going to look decent at this scale.

More of the allied column. The Daimlers are pulling away in the distance, trusting to their speed and agility to keep them safe. Or safe-ish.

The panzers deploy from the road, but the plucky (they’re always plucky, right?) Brits draw first blood.

These are the sort of angles you want. Crusaders preparing to take some side shots into the mass of German tanks.

This little wheel measures the shot angle, and is placed on the target tank. The blue shaded areas are side shots, obviously. The Sherman is a pretty tough tank in 1942. The Germans had a very tough time penetrating her armor, particularly with any sort of oblique shot.

Things go very badly for the Germans, as the Shermans get into the action. Ironically, TSJ won the initiative at the critical moment, but at least a half-dozen hits on the Shermans pinged off into the distance, instead of causing damage.

More Crusaders, keeping watch and taking the occasional falling shot onto weak German top hull armor.
This game turned into a disaster for The Scarlet J. The Brits got position on him, and his Mk IIIs just couldn’t deal with the Shermans’ heavy armor. His long-barreled PZIVs were quickly knocked out by the concentrated fire of my Crusaders and Shermans. Without their hard hitting canons he didn’t stand much of a chance. Final score was two knocked out British tanks, and one disabled vs….um….all but three of the German tanks. Great fun for me!
TSJ and I haven’t played a game in quite some time. I’d like to develop a greater understanding of these rules, so we can begin to incorporate some of the more interesting elements, like force quality, morale, hidden movement, offboard artillery, AT guns, infantry, and, well, you get the idea. It’s all in there, and we will start adding the various sections of rules over time. I’ve also got a lot of work to do on terrain. I have the supplies for palm trees and some desert-appropriate buildings. I think we need to have a fight over an oasis, next, instead of these boring old crossroads!