Tag Archives: historical miniatures

2015: Year in Review

How Did I Do in 2015?

My stated goals for 2015 were to:

Build more Terrain
Mixed results on this account! I did manage to build an enormous cloth-and-caulk terrain mat for the desert, and created a few BUA bases for Spearhead, but that’s about it! I have a half-finished 28mm old west Pony Express station sitting on top of a shelf somewhere, but I can’t really count that, can I?

Projects: 15mm Union ACW, 15mm AWI British, and 28mm Napoleonic
While I’ve made some progress on the Nappy skirmish stuff, I painted not one stroke of Union blue, and only completed one unit of British for the AWI project. Instead, I’ve puttered around with 15mm WWII, 1/285 WWII, and now 15mm Napoleonics! Ridiculous.

Develop a Budget for Wargaming
I didn’t do very well on this score for the first half of 2015, but since fall I’ve been doing much better. I’m trying to keep things to under $40/month, which is about what it costs to buy one 15mm battalion sized unit in most of the 19th and 18th century rules sets I’m interested in. That’s about all I can paint in a month, so it seems a good number. I’ll try to carry this forward into 2016.

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Games Played

  • 2 games of Jim Day’s Panzer set in the Western Desert theater of WWII.
  • 1 game of This Very Ground (at Recruits)
  • 5 games of Regimental Fire and Fury
  • 1 game of Neil Thomas’s ACW rules
  • 2 games of Napoleon’s Battles.

Let’s see. That’s 11 games in a year. Almost once a month. Eh. I’d like to be doing more in 2016!

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Goals for 2016

My focus will be on getting a playable 15mm Napoleonics force for Sam Mustafa’s Lasalle. I’ve already made some progress on this front, and just need to keep up the momentum.

Keep up the budget. $40/month! I can do it!

Have more fun. I tend to be super competitive, which can get in the way of having fun (especially when losing). I’d like to chillax on this front.

That’s it. Simple goals for a simple man. Below are random pictures from the year’s gaming….

 

 

Arise, Arise!

It lives!

Sorry for the long delay in posts-it’s been a busy couple of months, and my interest in wargaming and military history has been at a low ebb. Never fear, it will come around again!

I did manage to get a game of Regimental Fire and Fury in this weekend. The Scarlet J and I put on a ‘big’ game for our friend Ron, who has retired, and is moving on to greener, much swampier, pastures in Florida. TSJ and Ron teamed up as the Yanks, and soundly thrashed me (the usual result, as of late). I won’t go into a lengthy AAR, but here are some photos of the game.

 

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The field of battle. It’s a meeting engagement, with both forces starting anywhere on their edge of the table. We’re looking at the board from the Confederate side.

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The majority of my strength was on my right flank. Four infantry regiments, a mixed battery of Napoleons and heavy rifles, and a cavalry regiment.

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On the left flank, I trusted to my brave Danish Texans, who were to take up a position behind a snake rail fence along a creek, and hold at all costs.

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You can tell how long it’s been since we’ve played a game, by the pleats in the mat! There’s no way things are going to go well for me on this flank, with that stone wall for the Yanks to form up behind. Ron was commanding this wing of the Union forces, 

 

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Stone walls, be damned! Moving up for the assault.

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The big clash. Moments later, my cavalry leaps over the stone wall, and drives off a Union regiment. They didn’t do well enough to crash through and run amok, though, and had to recall. As usual with my rare successful cavalry charges, I totally neglected to photograph it. Ugh.

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TSJ moves into range over on my left.

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Danish Texans have nerves of steel, and aren’t half bad marksmen, either.

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My assault on the right falls apart. I had attached my brigadier to my cavalry unit for the big charge. Unfortunately, when you attach a leader, it reduces their command radius, and without the steadying hand of their general, the boys in grey high tailed it for safer ground. I’ve dismounted my cavalry to delay the Yanks that are sure to come over the wall, but they don’t have sufficient frontage to be much of an impediment to the enemy.

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This is Ron. He’s holding my battery that he took by infantry assault. Happy Ron. Sad Tim. 

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This is the regiment that took my battery. They’re in deep trouble, but it’s getting late, and it’s fairly obvious that the Rebs have lost another one.

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The one bright spot is that TSJ’s brigade on the left never crossed the little creek.

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End of game. My opponents declared it a minor Union victory, but it felt pretty major, to me! 

Ok, there’s the game report. Much fun was had by all-especially the enemy. Congratulations to The Scarlet J and Ron!

In other news, I might have just bought a couple of boxes of the Perry plastic War of the Roses figures and a copy of Lion Rampant. I’ve also been watching the Game of Thrones series. Lannisters vs. Starks? We will see.

Second Battle of Y-City

Another game of Regimental Fire and Fury took place this weekend, and this time we had a special guest star player from Little Rock. This was Frank’s first game of RF&F, and he did an excellent job commanding the Confederate left. RF&F proved easy to teach, which is encouraging for the future!

Brigadier Frank "Dockery" did extremely well!

Brigadier “Dockery” drove all Yankees before him

This meeting engagement at a crossroads (a ubiquitous theme in our games) was dubbed the “Second Battle of Y-City,” and involved equal forces of two brigades, two batteries, and a regiment of cavalry seeking to take control of a vital road junction (it seems that all crossroads, junctions, and turnpikes are vital!). We Confederates (meaning Frank and I) started in possession of the road entry on our side of the board, as well as the road intersection. The Union forces (led by the mysterious Scarlet J) controlled the two road entries/exits on the north side of the board. So, we started out with a draw, and only possession of an enemy objective, or the infliction of massive casualties on the opposite force, would break the impasse.

Overview of the battlefield, after both forces make their initial deployment

Overview of the battlefield, after both forces make their initial deployment

Tillman’s Brigade took the Confederate right, and with its larger array of regiments (4), would attempt to engage the bulk of the enemy force, while Dockery’s brigade (consisting of 3 regiments) would look for an opportunity to gain local superiority, and roll up the Yankee flank. The divisonal commander, Leverett, would hold the 6th Texas cavalry in reserve, and Yell’s batteries were also under his direct command, and would be used to provide support to either wing, as needed.

Dockery's Brigade-close cousins to the infamous Danish Texans.

Dockery’s Brigade-close cousins to the infamous Danish Texans.

Dockery’s Brigade had some tricky terrain to traverse, including a patch of stony rough ground, a wheat field in full bloom, and a large wood on their left. Frank did an excellent job of being patient, and maintaining a cohesive line all across his front. This is a talent I haven’t developed.

Tillman's brigade would be shattered trying to hold these stone walls around Galois' Field

Tillman’s brigade would lose 800, or so, men trying to hold these stone walls.

On the right, Tillman’s brigade advanced as quickly as possible, trying to take positions at a stone-wall lined field, as well as a copse of trees on the extreme eastern side of the battlefield. The arrangement of the terrain made for a line as crooked as a dog’s hind leg, which would prove to be problematic, at times.

View from they Yankee lines back toward Dockery's Brigade. Dockery's first task was to drive that screening line of cavalry from the woods.

View from they Yankee lines back toward Dockery’s Brigade. Dockery’s first task was to drive that screening line of cavalry from the woods.

Sure enough, Yankee cavalry occupied the large wood on Dockery’s left, and though they were no real threat to his brigade, they did have to be dealt with, which took a bit of time.

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Tillman’s Brigade in position. For what we are about to receive…

On the right, Tillman’s brigade faced an equal number of foes, but the Union brigade was supported by artillery, while General Leverett decided to concentrate his artillery fire to the left, leaving Tillman without heavy support.

Murderous Shopkeep's Brigade pushes straight in!

Murderous Shopkeep’s Brigade pushes straight in against Tillman’s Brigade!

The Union brigade facing Tillman made a bold advance. Not really a charge, per se, but a sort of ‘run up and blast them from the end of a yard stick’ approach. Given the perverse luck of the Yankee commander, this rash tactic paid off.

They key moment (and undoing of) of Tillman's Brigade's fight.

They key moment on the right. Rapid and accurate musketry by a single disordered Yankee regiment would repulse a strong charge by two Confederate regiments at the crossroads. Tillman’s brigade was thrown into disorder by this refusal.

As Dockery continued his inexorable advance on the left, Tillman began taking heavy casualties. The 15th NW Arkansas managed to disrupt one Union regiment in a small wood at the crossroads, and an opportunity arose to push into that disrupted regiment with two Confederate regiments, with an eye toward breaking the Union center, and then wheeling to catch the rest of the brigade in enfilade fire.

Unfortunately, the Union regiment made a tremendous stand (as a result, strange cackling crowing sounds were heard as utterances from The Scarlet J’s throat), and the rebel yell caught in the oncoming Confederate attackers’ throats. The gallant charge was cut down by a withering fire, and the two ‘sesh regiments retreated in considerable disorder.

The 6th Texas Cavalry is sent into action by the divisional commander, Leverett, and is tasked with shoring up the collapsing right.

The 6th Texas Cavalry is sent into action by the divisional commander, Leverett, and is tasked with shoring up the collapsing right. In the distance, Dockery’s brigade advances through clouds of musket smoke. The massed batteries in the center are dedicated to pounding the Yank forces in Dockery’s front.

The 15th Northwest Arkansas and 3rd Missouri are cast out of their position at the stone wall by the inexorable Union advance. General Tillman bravely rallies his troops.

The 15th Northwest Arkansas and 3rd Missouri are cast out of their position at the stone wall by the inexorable Union advance. General Tillman, at great risk to his person, bravely rallies his troops.

On the right, the battle was at what can only be called a low ebb. The 15th was cast out of the stone wall lined field, and the 3rd Missouri was driven back, too. Both regiments were to take over 50% casualties before the end of the battle.

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A, or perhaps _the_ bright spot in the Confederate battle line was Dockery’s methodical advance. His brigade’s accurate musketry, combined with supporting artillery fire was inflicting heavy casualties on the Union brigade in that area.

Leverett's Brigade gets its act together, and falls back to a secondary position. Though they would take many more casualties, they would not fall back an inch further from this position. Unfortunately, that Yankee regiment in the center of the picture has just captured the road junction that the battle is all about.

Leverett’s Brigade gets its act together, and falls back to a secondary position. Though they would take many more casualties, they would not fall back an inch further from this position. Unfortunately, that Yankee regiment in the center of the picture has just captured the road junction that the battle is all about.

Tillman’s brigade eventually pulled it together, but not before they were driven off of the crossroads. The Yanks seized the crossroads objective, and were content to form up and hold it against Tillman’s gutted force.

Dockery's Brigade rolls on. Just out of the picture on the right are two decimated Yankee regiments.

Dockery’s Brigade rolls on. Just out of the picture on the right are two decimated Yankee regiments.

State of the lines at the battle's end...

State of the lines at the battle’s end. Dockery has started to roll up the Union right, but Tillman’s brigade is shattered, and barely hanging on.

As night fell, the battle ended. The Union held the important crossroads. Both forces had taken extremely heavy casualties, but here too the Yanks had the advantage, by some 160 men, or so. It would have been interesting to play out a couple more turns. I think Frank could have done some real damage on the left, but, on the other hand, my brigade (Tillman’s) could have been routed off the table with one more aggressive Yankee push (and some good dice rolling).

Great fun was had by all, except for some heartfelt cursing of rotten luck by yours truly. Fortunately my morale rallied by the end.

The Scarlet J declared it a minor Union victory, though I think a case could be made for something a little more impressive sounding than that! Well done, sir.

 

 

 

 

Regimental Fire and Longstreet

The Scarlet J and I had our second game of Regimental Fire and Fury, using the “Meeting Engagement” scenario from Mustafa’s Longstreet rules. Thus the not-so-witty title of this post.

We’re still getting it together on the terrain front-I need to do a mat up that better reflects your typical rural North American landscape, rather than the arid wastes of Spain. I need yards more fencing. I also need to develop some forest floor and rough terrain pieces, as well as cultivated fields. In other news, it’s surprisingly difficult to find good corduroy fabric, locally!

Also of interest, is the appearance of a couple of new limbers, serving the newly christened “Nielsen’s Battery) and the (fictional) 13th Texas Regiment, largely served by recruits from the heretofore unknown Danish population of west Texas. Suffice it to say, I need to do a post on the incredible generosity that I keep encountering in the wargaming community.

Enough rambling-here are some mediocre photographs!

We Confederates suffered from traffic problems, early in the game. It's best not to park a regiment of infantry in front of your two batteries.

We Confederates suffered from traffic problems, early in the game. It’s best not to park a regiment of infantry in front of your two batteries.

Our first hand-to-hand combat! Moments later, I rolled a 1 and the Scarlet J rolled a 9. Cue fleeing rebs and exposed guns. Shame on you, 3rd Arkie!

Our first hand-to-hand combat! Moments later, I rolled a 1 and the Scarlet J rolled a 9. Cue fleeing rebs and exposed guns. Shame on you, 3rd Arkie!

The situation at the end of the game, which we called for time. Counting casualties, a narrow Union victory (13-10 stands). If we'd kept going another turn I might have destroyed that entire disrupted and routed Union regiment at the top center of the table.

The situation at the end of the game, which we called for time. Counting casualties, a narrow Union victory (13-10 stands). If we’d kept going another turn I might have destroyed that entire disrupted and routed Union regiment at the top center of the table.

End game from the Union perspective.

End game from the Union perspective.

The new recruits from down in Texas shot up a spirited New York regiment, and then gave them hell with the bayonet, sending them fleeing in disgrace.

The new Danish recruits from down in Texas shot up a spirited New York regiment, and then gave them hell with the bayonet, sending them fleeing in disgrace.

Split rail fences made from 1/16 balsawood. They're a little too perfect for the rough cut timbers you usually see in these types of fences, but I'm not about to whittle hundreds of tiny sticks.

Split rail fences made from 1/16 balsawood. They’re a little too perfect for the rough cut timbers you usually see in these types of fences, but I’m not about to whittle hundreds of tiny sticks.

The 1st Arkie, posed behind some new kitty litter stone walls. Very easy and quickish to make! I haven't painted the edges of my flags, yet.

The 1st Arkie, posed behind some new kitty litter stone walls. Very easy and quickish to make!
I haven’t painted the edges of my flags, yet.

2013 in Review

Time keeps going by! 2013 was a good year for miniatures wargaming, at least in my little corner of the world. I graduated from architecture school, which freed up a considerable amount of time, and starting making money again, which freed up a considerable (relatively!) amount of income. Both of these resources are, of course, absolutely essential to getting much of anything done in the world of historical miniatures wargaming.

I photographed the current state of my various projects at this date, and those photos will be shown below, but the REAL point of a post like this is to set goals for 2014. Here is my tripartite scheme for wargaming joy in 2014:

  • Finish existing projects.
  • Introduce new players to the hobby.
  • Play more games.

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FINISH EXISTING PROJECTS

I have a number of projects in varying scales and from varying periods that could easily be finished up. By finished up, I mean put into a playable state. Reaching that playable state primarily involves painting up the opposing side and a bit of terrain work.

Having these projects completed will allow me to tackle task two.

INTRODUCE NEW PLAYERS TO THE HOBBY

This may be a quixotic task, but I have quite a few friends who really enjoy board games (including some light wargames, like Axis and Allies or Small World) and/or RPGs, and I feel like there has to be some potential for them to become interested in miniatures wargaming. If I can provide the playing surface and both sides, it should be easy to get them to play, and hopefully THAT will set a hook in someone’s gamer mouth, and they’ll be caught.

PLAY MORE GAMES

I did get to play some historical miniatures wargames this year. I participated in a massive game of Napoleon’s Battles, and just before Christmas the Scarlet J and I put on a small regimental American Civil War game using Regimental Fire and Fury.

I’d like to do more. Thus the finishing of projects, and the introduction of the hobby to potential new players.

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So, those are the conceptual goals.

More concretely, I plan to play more Regimental Fire and Fury with TSJ. My friend Frank and I are going to do some Napoleonic gaming using Neil Thomas’s rules (which are very simple, and don’t require massive numbers of figures), with a jump-off date of ‘this summer.’ There shall be some WWII skirmish gaming using Chain of Command by TooFatLardies. I’d also like to finish up a long-outstanding 1/285 WWII project. The elephant in the room is the ~12.3 tons of terrain in various scales that needs to be produced. No problem.

We’ll see how it goes!

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Finally, here’s my figure painting output for 2013, minus some fantasy RPG figures that I painted for some friends.

28mm Old/Wild West Skirmish

28mm Old/Wild West Skirmish

This would be an easy project to finish. It only needs terrain and some custom cards for The Rules with No Name.

20mm Panzergrenadiers for Chain of Command

20mm Panzergrenadiers for Chain of Command

My panzergrenadier platoon for Chain of Command. I could make this force more flexible by painting additional riflemen. Then I could also field them as a plain ‘old Wehrmacht platoon. I also need to paint up some scout cars, AT guns, and other fun things like that.

20mm US troops for Chain of Command

20mm US troops for Chain of Command

I have a few more unpainted 20mm US figures that would bring this force up to a full squad. I’m sorely tempted to order the figures needed to finish out the platoon from Eureka miniatures, now that AB figures are available in the USA. Also need scout cars and other fun additional forces.

15mm Confederate brigade for Regimental Fire and Fury

15mm Confederate brigade for Regimental Fire and Fury

15mm Confederate brigade for Regimental Fire and Fury

15mm Confederate brigade for Regimental Fire and Fury

Completing this brigade of Confederate troops (plus a battery of guns) was far and away my major accomplishment of 2013. I look forward to building on them in the future. In the short term, I’d like to add some cavalry, just because they look cool. I realize they’ll likely be next to useless on the battlefield, at least at the scale we’re playing at. I’d like to paint up a Union brigade, too, though that’s quite a way in the future.

TSJ and I plan to play once per month, which should roughly sextuple (it’s not a word, I know) my miniatures wargaming plays over the course of the year.

52nd oxford

Here’s the beginnings of the new project for 2014-15/18mm Napoleonics. Obviously I’m cheating and getting a head start. These guys are painted up as the 52nd Oxfordshire, and only lack a command stand to represent a battalion in Neil Thomas’s Napoleonic Wargaming rules set. Frank and I will be doing a division each. He’s doing a division of all KINDS of interesting (interesting means crazy, in this case*) French and French-allied troops. I’m going to be doing the vaunted Light Division, plus a battalion of Brunswickers and some KGL hussars. Oh, and some horse artillery. First contact should be early this summer.

I may try and get in some Sharp Practice skirmish gaming before our division level games.

I have to say, painting redcoats after 2.5 months of butternut and grey has been a real joy. I’m sure I’ll get sick of them soon enough, though.

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There you have it, more than you ever wanted to know about my gaming plans for 2014!

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*I’m kidding, of course. Frank really knows his stuff. It will be cool to see all of these obscure troops on the table, and I’m sure the uniforms are going to be awesome.