Tag Archives: acw

Tazewell II: The Shellackening

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Me and the Scarlet J convened for our first miniatures game of the year on that blackest of weekends: Valentine’s Weekend (I kid. Sort of.).

We replayed the Battle of Tazewell, a small engagement in Tazewell, Tennessee during 1862. I’ve described the particulars of this excellent small (and, more importantly, quick) Potomac Publications scenario in an earlier post. Go read it, if you’re interested.

In the meantime, here are some captioned pictures for your enjoyment.

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State of play at the beginning of the battle: A lone Union regiment, watched over by a section of Parrot guns, is deployed in extended line just in front of a woods line. Two Confederate regiments are just out of musket range.

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View toward the initial Union deployment.

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Union reinforcements begin to file in by road column. In the distance, Brigadier de Courcy watches over his men.

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Starting off with a bang (or a shout and sound of bayonets being fixed). I take advantage of my early advantage in numbers and charge the single Yank regiment in position to fight. The two Georgia regiments push the bluebellies back into the woods for the moment.

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Elements of Rain’s brigade push into the woods, only to be met with fierce Yankee resistance.

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Rebels massing for the charge.

 

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Defending agains oncoming Yankees. For once my artillery gets the best of the Bluebellies, and managed to damage all three sections of the northerner battery.

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Lots of shooting, as the Yank battery retreats to safety. Notice the disordered Greycoat regiment at the bottom of the screen-they’ve taken 70% casualties, but have somehow managed not to flee the battlefield.

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The Yankee brigade charges en masse from the woods, making contact all along the line.

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The charges do not go well for yours truly. TSJ managed to roll no less than three (3!!!) 10s in a row, while I rolled a 1, 2, and 3. Dismal! That Tennessee regiment toward the top has been flanked, and is in serious trouble.

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For some reason it always lifts my spirits to damage Zouaves.

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The remnants of my line.

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TSJ having to remove casualties. A rare sight, this game!

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The lone bright spot at end game for the Confederate forces. Brig. Rains and a North Carolina regiment capture a wooded hilltop, but wonder where the rest of the brigade has melted off to!

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My brigade essentially ran away after the big Union charge. Here we see the humiliating disparity in casualties!

Obviously this was a major Union victory, and illustrates what a disaster a streak of bad luck can be when receiving a mass charge from the enemy! Despite being bled white by The Scarlet J, I had a good time. This is a challenging, fun, and quick scenario, which is an excellent combination!

 

YANKEE INVADER REPELLED! A GLORIOUS VICTORY!!

INTRODUCTION

Ahem. I apologize for the hyperbolic post title, but I haven’t had an ACW victory in months and months, so I have to vigorously exercise my bragging rights when the opportunity arises! In fact, I think The Scarlet J has beaten me (soundly) a half dozen times in a row, before this most recent outing. In any case, on to the battle report….

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AFTER ACTION REPORT

This battle was to be yet another meeting engagement, played using Regimental Fire and Fury; however, there were a few key differences between this game and our usual set-up.

We used random terrain placement, which consisted of strips of paper with types of terrain on them pulled from a hat and laid down on a grid. At that point, terrain was applied to the board as directed by the papers.

Somewhere in Mississippi... The terrain was laid out randomly, using slips of paper pulled from a hat (the Frank the Arkie Method (tm)).

Somewhere in Mississippi…The Yanks over on the right are there temporarily, while TSJ organizes his brigades.

I would NEVER have set up a battlefield with all the terrain in the center of the board. I mean, who would choose to give battle in such a place? Having to deal with whatever came out of the hat was an interesting challenge, and would provide unusual opportunities, as well.

We then rolled a die each, and whomever (or is that whoever) rolled highest had to make a choice: pick your side of the table, or choose who moves first. The Scarlet J won the roll, and chose his side (hereafter called the north side of the table). I chose to make the Yankees deploy first. This would let me see their starting disposition before committing my own forces.

The other significant change was in the order of battle. For these fictional scenarios, we typically put out six ten stand regiments each, with cavalry and a couple of batteries. This time, I wanted to spin things a little differently-we went with 60 stands of infantry, arranged however you like. TSJ stuck with the large 10 stand regiments, but I broke mine down into a mixture of sizes, and ended up with a total of eight regiments. These eight regiments consisted of two ten stand regiments, two eights, and four sixes, all in two brigades. The smaller regiments would be brittle, quickly going from fresh to worn to spent (these three states have significant effects on maneuvering in Regimental Fire and Fury), but I thought having more maneuver elements might prove to be an advantage.

Confederate forces take the battlefield. My right-hand force faces light resistance (two regiments, one of which is cavalry, and a battery)

Confederate forces take the battlefield. My right-hand force faces light resistance (two regiments, one of which is cavalry, and a battery). They’ll attempt to brush this resistance aside, and roll up the Yankee flank. Nothing but 6 stand regiments on this side of the field!

The blocking force is screened by a hill, for now. They'll be fighting for their lives once the Yankees come 'round the mountain.

The blocking force is screened by the central hill, for now. They’ll be fighting for their lives once the Yankees come ’round the mountain. My larger, more resilient regiments are on this wing.

Blocking force sits, while thing heat up on the center and right flank. I really should have dismounted my cavalry, at this point. Later, they'd pay for my dereliction.

Blocking force sits, while thing heat up on the center and right flank. I really should have dismounted my cavalry, at this point. Later, they’d pay for my dereliction. My largest regiment holds the center, and occupies the north end of the wheat field.

A warm action...Weight of fire begins to tell on the Yanks, though I'm taking some casualties, as well.

A warm action…Weight of fire begins to tell on the Yanks, though I’m taking some casualties, as well.  My artillery is considering advancing into the corn field, to take the advancing Yanks on my left under enfilade fire. Note that I’m deployed in depth (well, sort of)? Unheard of!

Thinning them out, before the big push.

Thinning them out, before the big push.

Yanks advance on my left.

The fight in the center.

Over on my right, it's looking mighty thin for Billy Yank.

Over on my right, it’s looking mighty thin for Billy Yank. The cavalry has pulled back (I think they were out of command, and rolled poorly on a rally check.) Time to charge!

At last, the northerners crest the screening hill on my left. Bloodshed ensues.

At last, the northerners crest the screening hill on my left. Bloodshed ensues. Screaming horses!

Fighting all along the line. My poor cavalry is still mounted, and now is within range of a couple of full strength Yank regiments.

Fighting all along the line. My poor cavalry is still mounted, and now is within range of a couple of full strength Yank regiments.

My assault force rushes forward, and pushes the Yankee Zouaves back. Not pictured, tissues for drying TSJs tears.

My assault force rushes forward, and pushes the Yankee Zouaves back. Not pictured, tissues for drying TSJs tears.

Victorioius charge. The Zouaves would route off the table at the next rally phase.

Victorioius charge. The Zouaves would route off the table at the next rally phase.

The main battle line has shifted nearly 45 degrees.

The main battle line has shifted nearly 45 degrees.

The Yanks are doing well on my left, and have pushed me back a considerable distance. You could even say they’re threatening my lines of communication (represented by a supply wagon). Still, I have decent forces there for defense, which are in good order.

Shot from the observation balloon.

Shot from the observation balloon. Opportunities abound for Johnny Reb.

State of the game, at end of play

State of the game, at end of play. I had pulled back on my left to get a little distance from the Yank onslaught. On the right, I moved a couple of shot-up regiments to deal with the Yankee cavalry (waaaay up there on the right). I was a little concerned that, unattended, they might mount up and make a run on my artillery.

The Scarlet J called the game after four or five turns. I had eliminated one of his regiments, had greatly reduced his cavalry, and was about to take his batteries on the northern hill, or at least drive them away. This would have uncovered TSJ’s supply wagon, and I most likely could have captured it.

Major Confederate victory!!!

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DEBRIEFING

I think having the additional infantry maneuver elements DID help me. At one point I was able to drive a wedge between a couple of Yank regiments, and push one of my small units up to get enfilading fire on a flank exposed by aforementioned wedge driving. This simply wouldn’t have been possible with larger regiments. Plus, I was able to deploy in depth, and could pull (or push) regiments from the second line up into the front to plug holes, or just use them as support in charges. It was very nice to have that flexibility, and made the game much more interesting tactically.

The terrain really worked to my advantage. Having that screening hill in the center of the battlefield gave me a couple of turns to prosecute my attack plan on the right, without having to worry about what The Scarlet J was going to do to me on my left. Once he DID move to contact on the left flank, I knew I’d be able to hold at least a couple of turns. Having initiative, and choosing to let the Yanks go first helped me out with this, too.

If TSJ made a mistake, I think it was in leaving his Zouaves and Cavalry out-of-command the entire game. Those units were in trouble from the start, and it can be difficult to make rally checks, when there’s no commander there to offer support.

Here’s the real reason I won, though: Luck. I started off very hot on the dice, and made at least a dozen good rolls right at the beginning, while TSJ struggled along with a bunch of ones, twos, and threes. AS I KNOW FROM LONG SUFFERING EXPERIENCE it can be very difficult to overcome a streak of luck.

Have Game, Will Travel

An embarrassing number of weeks ago (embarrassing, because I’m just now getting a post up about it), Frank the Arkie (no relation) invited me to play an ACW game with his crew down in Little Rock. Frank supplied all figures, and terrain, and we played using a set of Neil Thomas rules. I believe they were the ACW section from “Wargaming: an Introduction,” along with a few choice house rules.

I arrived a bit early, and we ate delicious pizza and set up the game. Frank has developed an ingenious method of populating the table with random terrain. He divides the table up into sectors (8, if I recall correctly), and develops an equal number of slips of paper. Each slip of paper has a type of terrain (open, rough, woods, water, etc) written on it. The slips of paper are shuffled and placed face down on the table in the appropriate sector. Flip the labels over, and “voila,” random terrain! I dig it.

Frank being Frank, the forces were, shall we say, unique. I ended up commanding a brigade whose general was actually a commodore, and the two regiments were made up of sailors and marines. I had a third regiment from Ohio, and a battery of rifles. I’ve forgotten the Commodore’s name, but maybe Frank will fill us in in the comments. My ally (Rhett. I hope his name wasn’t Brett, and I was just calling him Rhett the whole time) had four regiments and a battery. One of his regiments was the Corps d’Afrique, which has a really interesting history.

Frank and Jeff took the part of the Confederacy. I had made the choice to be the Federals (for a change), so Frank and Jeff got to choose table sides. They settled on the side with all the juicy terrain. Each force had an objective in their area to defend. A cornfield in the center of the table served as the third objective, and became the focus of the fight (especially as time began to run low).

Confederates in the good terrain...

Dastardly Confederates in the good terrain…

The valiant boys in blue form up.

The valiant boys in blue form up.

Rhett had the bulk of our forces, and it turned out that I would be facing the greatest mass of the Confederate army. Interestingly, the Confederate generals decided to mass their artillery on their right. It proved to be effective (as massed artillery often is).

The STEEL JAWS of the Union aquatic forces.

The STEEL JAWS of the Union aquatic forces.

This may be nearly impossible for regular readers of this blog to believe, but I decided to sit tight and defend! Yes, you read it here, first. Arkiegamer defends. General Jeff attacked in depth, and hot fire from my marines and sailors saw him off again and again. The Confederates would try to rally up after taking losses, but this caused a traffic jam that held up the fresh full strength regiments in reserve and allowed my fellows to fight at 1:1 odds, instead of 1:2. This caused the Commodore to cleverly quip “Looks like a dollar waiting on a dime, to me!” Redneck saying aside, I was impressed to see how strong defense when attackers approached across an open field. It felt right!

Eat lead, Sesh!!

Eat lead, Sesh!!

Confederate forces maneuvering, trying to bring their strength to bear.

Confederate forces maneuvering, trying to bring their overwhelming strength to bear.

The Commodore leads from the front! Frank never believes me when I say this, but I really like these block painted figures. Especially the Confederates (which I didn't get a close up of).

The Commodore leads from the front! Frank never believes me when I say this, but I really like these block painted figures. Especially the Confederates (no close-up, I’m afraid). My sailors, who don’t even belong on land, have finally lost a base in the process of killing hundreds of elite Confederates.

Hey, Sailor

Hey, Sailor

In the picture above, you can see my marines waaaaay off in the distance. Dusk was falling (we were nearing the turn limit), and Rhett needed help against Frank’s Confederates, who had taken up position on the south end of the cornfield objective behind a rail fence. My fellow Union general suffered some of the same problems that my opponent faced: attacking with no cover while facing largely static troops. Additionally, Rhett had to deal with a tricky bit of terrain (a pond), and a massed battery. He was never able to bring the weight of his force to bear. Frank’s tactical acumen might have had something to do with it, but let’s be sure not to give him too much credit!

Over on the Union Left

Over on the Union Left

This was the state of the game at the end of play. This shot is on the Union left, where Rhett had four regiments. You can see he’s pushed Frank’s Confederates back all the way to the Farmhouse objective, but energetic fire from the Confederate regiment at the cornfield in the center has forced the Union regiments in that area back away from the objective (and really cut up the Corps d’Afrique, as well).

Yes, we finished the game, with time to spare. It was a Confederate victory, as they held on to the objective in their rear, and also held the cornfield at end-of-game.

The Neil Thomas rules are far less detailed than my usual rules set, Regimental Fire and Fury, but I have to say, I felt more like a general during this game, than any other I’ve played. Not having to worry about a billion different fire factors, formations, different rates of travel, and such, really lets you concentrate on the matter at hand. Playing a low overhead game like this was really refreshing (and fun). And the company was great, too!

Arise, Arise!

It lives!

Sorry for the long delay in posts-it’s been a busy couple of months, and my interest in wargaming and military history has been at a low ebb. Never fear, it will come around again!

I did manage to get a game of Regimental Fire and Fury in this weekend. The Scarlet J and I put on a ‘big’ game for our friend Ron, who has retired, and is moving on to greener, much swampier, pastures in Florida. TSJ and Ron teamed up as the Yanks, and soundly thrashed me (the usual result, as of late). I won’t go into a lengthy AAR, but here are some photos of the game.

 

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The field of battle. It’s a meeting engagement, with both forces starting anywhere on their edge of the table. We’re looking at the board from the Confederate side.

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The majority of my strength was on my right flank. Four infantry regiments, a mixed battery of Napoleons and heavy rifles, and a cavalry regiment.

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On the left flank, I trusted to my brave Danish Texans, who were to take up a position behind a snake rail fence along a creek, and hold at all costs.

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You can tell how long it’s been since we’ve played a game, by the pleats in the mat! There’s no way things are going to go well for me on this flank, with that stone wall for the Yanks to form up behind. Ron was commanding this wing of the Union forces, 

 

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Stone walls, be damned! Moving up for the assault.

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The big clash. Moments later, my cavalry leaps over the stone wall, and drives off a Union regiment. They didn’t do well enough to crash through and run amok, though, and had to recall. As usual with my rare successful cavalry charges, I totally neglected to photograph it. Ugh.

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TSJ moves into range over on my left.

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Danish Texans have nerves of steel, and aren’t half bad marksmen, either.

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My assault on the right falls apart. I had attached my brigadier to my cavalry unit for the big charge. Unfortunately, when you attach a leader, it reduces their command radius, and without the steadying hand of their general, the boys in grey high tailed it for safer ground. I’ve dismounted my cavalry to delay the Yanks that are sure to come over the wall, but they don’t have sufficient frontage to be much of an impediment to the enemy.

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This is Ron. He’s holding my battery that he took by infantry assault. Happy Ron. Sad Tim. 

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This is the regiment that took my battery. They’re in deep trouble, but it’s getting late, and it’s fairly obvious that the Rebs have lost another one.

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The one bright spot is that TSJ’s brigade on the left never crossed the little creek.

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End of game. My opponents declared it a minor Union victory, but it felt pretty major, to me! 

Ok, there’s the game report. Much fun was had by all-especially the enemy. Congratulations to The Scarlet J and Ron!

In other news, I might have just bought a couple of boxes of the Perry plastic War of the Roses figures and a copy of Lion Rampant. I’ve also been watching the Game of Thrones series. Lannisters vs. Starks? We will see.

Tazewell: August 6, 1862

Preamble

The Scarlet J and I got together this past weekend for our first ACW game in quite some time.This was our first time to play an historical scenario, so that’s a big milestone!

We chose the Battle of Tazewell, from the excellent book of western regimental level scenarios by Ryan Toews and George Anderson of Potomac Publications, titled Rebel Yell, Yankee Hurrah. Tazewell was, essentially, a skirmish between a Union and Confederate brigade in the Cumberland Gap during August 1862.  The Union commander, Colonel De Courcy, whose brigade was headquartered in the small town of Tazewell, was out foraging for provender, and this provoked a violent Rebel response.

The action opens with the 16th Ohio, supported by a section of 10lb Parrots, on picket duty. They are approached by two Confederate regiments, the 3rd Georgia and 4th Tennessee. Both brigades have reinforcements arriving over the first few turns of the game, so it’s imperative that the US troops hold, or retreat in the face of, superior numbers to allow time for their other regiments to come up.

We played to completion in just under 3 hours, minus setup/takedown time..We didn’t have appropriate command stands for this battle, so flags and such will not make any sense. Please don’t be annoyed.

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Here’s the order of battle:

CONFEDERATES:

Rain’s Brigade, Stevenson’s Division
4th Tennessee
11th Tennessee
42nd Georgia
3rd Georgia (battalion)
29th North Carolina

Cherokee Georgia Artillery 1 6lb smoothbore, 1 10lb Parrott

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UNION:

Twenty-sixth Brigade, Seventh Division, De Courcy commanding
22nd Kentucky
16th Ohio
42nd Ohio

1st Wis. Bty. 3 10lb Parrotts

Attached from Twenty-seventh Brigade
14th Kentucky (crack troops)

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Battle of Tazewell After Action Report

Tazewell battlefield in early morning sun...

Tazewell battlefield in early morning sun. Looking east…

I set this game up at my house before going to the game store to meet TSJ, thus the unfamiliar surroundings to regular readers of this blog. Ignore my horribly messy shelves, please. Hopefully there’s nothing embarrassing up there!

This view is looking east along a saddlebacked ridge. The two Confederate regiments deployed are the 3rd Ga. and 4th Tenn. The road snaking through the middle of the battlefield passes through the low spot of the saddleback. The big trees in the southeast are rough terrain. The other trees indicate relatively open forest, and were broken terrain, in Regimental Fire and Fury terms. To the north of the saddleback ridge are some more woods and a nice hill for an artillery position. I think De Courcy historically fell back to a position based around this northern hill.

First exchange of fire...

First exchange of fire, as a Union column moves onto the road. Looking northeast.

And here we are at the game store. I forgot to take a pre-game deployment shot, but the only difference is the column of Union infantry coming south down the road-The Union brigade receives reinforcements on the first turn. The 16th Ohio is armed with inferior rifled muskets, which gives me a range advantage. Of course, we don’t have any such advantage over that rifled gun! My Confederates need to move quick before those reinforcements even out the odds.

Confederates begin to close with the enemy...

Confederates begin to close with the enemy. That’s the 16th Ohio in extended line trying to delay the rebel advance.

I need to take advantage of the 2:1 weight of fire I could project against the 16th Ohio, and quickly move up. Both rebel regiments give an efficacious volley (I rolled a 9, which is the very best number you can roll in d10-based RF&F combat-10 puts you out of ammo!), and the 3rd Georgia (which consisted of a mere 8 stands!), personally led by Brigadier Rains, quickly charges the disordered and bleeding Union regiment with fixed bayonets!

Skeedaddle, Bluebellies, Skeedaddle!!

Skedaddle, Bluebellies, Skedaddle!!

Here we see the shameful sight of TSJ routing his Ohioans after a stirring (and successful) assault by the valiant 3rd Georgia. The boys from Ohio were to save face by not leaving the table, but were never a factor in the remainder of the fight. Note the 4th Tennessee advancing up the hill behind TSJ’s hand. The Union Parrott has retreated to safety at the next hill beyond these wooded elevations.

Reinforcements pour in, as The Scarlet J looks on in a very 19th century manner.

Reinforcements pour in, as The Scarlet J looks on in a very 19th century manner.

A tense moment...

A tense moment…

I advance my lead regiments into the wooded ridge/saddle, and am met with heavy fire. The fearsome crack 12 stand 14th Kentucky is marching down the road to meet my victorious Georgians, who are down to 7 stands after taking some artillery fire from the 3 gun battery of Parrots on the far hill.

A large crack Kentucky Union regiment tries to push around some poor 'ol southerners.

A large crack Kentucky Union regiment pushes the 3rd Georgia out of the woods, with the weight of their fire.

The 3rd Georgia cannot withstand the fierce musketry (and bad breath) of the Kentuckians, much less the weight of the Yankee battery raining shot down on them from the hill beyond. The 3rd takes some casualties, but successfully withdraws into the clear to the south. This move puts the Union regiments at an advantage for cover, but effectively screens my forces from the Union battery.

Climax of the battle...

Climax of the battle…

In a bold (read foolhardy) maneuver, my battery of a 6 pounder smoothbore and light rifle clatter up to unlimber and take position by the wavering 3rd Georgia. The Union forces fire all along the line, and the Kentuckians follow up their musketry with a charge onto my guns and Georgians. The fire from the 14th damages my rifle section, but in the key moment of the game, canister from my guns, and the fierce resistance of the beleaguered Georgians somehow drives off the Kentuckians, who subsequently retreat to a safer position in the wooded ridgeline.

This is where we called it...

This is where we called it…

His crack regiment driven off, two other regiments fairly chewed up, and with Confederate reinforcements finally getting into position on the Union front, de Courcy/TSJ decides to recall his troops to fight another day. The victory condition was to cause 40% casualties to the other side, thus driving them from the field. We didn’t quite get there-TSJ would have had to take 16 stands of casualties to get to 40%, and he’d only had 12. Historically, the Union commander held the Confederates off until 7:30 pm (presumably close to nightfall), and retreated in good order. The battle starts at 10:30AM, and we played 6 turns at 15 minutes each, so the Yanks only held out to noon on this day.

Thanks to brilliant generalship (read lucky dice rolling) by yours truly, the rebels drove the Yankee invader from _this_ spot of sovereign territory, while taking light casualties (7 stands).

In retrospect, I think the key issue in this scenario is how the defender takes advantage of that belt of woods along the saddleback ridge. My boys were unstoppable while the Yanks were trying to fight out in front of the forest with their batteries screened by the dense trees. It would be interesting to see if the Union could effectively fight a forward defense FROM the tree line. It would be a touch and go thing, with one section of Rifles and a kind of crappy Ohio regiment trying to hold off two regiments of Confederate regulars. I think De Courcy did the right thing historically, in trading space for time, and ceding what looks like excellent defensive terrain to the attacker. But what do I know? This is the first ACW game I’ve won in MONTHS.

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Scenario Review

One caveat, I’m not a Civil War expert, so I can only judge this scenario as a game. That said, I’ve met Ryan Toews, and he’s definitely a scholar and gentleman. I’d bet he’s got the history right on. To the review…

This is an excellent little scenario. There are some interesting asymmetries in the order of battle-The rebels have one more regiment than the Yanks, but some of them are armed with smoothbores, and the Yanks have a large crack regiment on the field. Of course the Yanks have the Ohio regiment with inferior rifle muskets on the field to start the game, and it’s huge to be able to fire at them with full power, while the Yanks are only able to muster half firepower because of long range. Another asymmetry is the advantage in range and firepower AT range by the Union battery. I loved the tempo challenges-does the Union try to trade space for time? Can the rebels take advantage of their early advantage in numbers? Can the Union get its reinforcements in place in time to give the 16th Ohio some support? All this, with the interesting terrain layout makes for a rich game. And I’m not just saying I like it because I won! The Scarlet J was quite impressed by the scenario, as well, and wants to give it another try in the future.

Another excellent thing about this scenario is that you don’t need 200 infantry stands to play it. There are 50ish stands per side, plus leaders and guns. A nice little stepping stone, for the new ACW gamer who’s in the process of building up his or her (yeah right!) forces.

Give the scenario book a look. There are 10 scenarios, some of them considerably larger than Tazewell. The scenarios are presented in a detailed, yet generic manner. Numbers of men per regiment are given, as well as weapon types. The maps are very legible, but, for the RF&F player, beware that the ground scale is 1″=40 yards, so you’ll need to do a little conversion to 1″=25 yards. The history of each battle is described with a well written narrative, which will do a good job of whetting your appetite for the fight.

I’ll give it four out of four paintbrushes!

Not So August Progress

It’s been a slow couple of weeks around here at Arkiegamer HQ. I did manage to finish up my 251/D, and knock off a regiment of Blue Moon 18mm ACW figures for Regimental Fire and Fury, but have only now gotten around to photographing them. I had posted earlier progress work on both of these little projects here.

These panel gaps are more 1980s General Motors than any-decade vehicle of German manufacturer.

These panel gaps are more 1980s General Motors than any-decade vehicle of German manufacturer. Still, those MG-42s should prove fearsome to my Chain of Command opponent.

No tripod!

No tripod!

Possibly ahistorical placement of Panzer Lehr division marking.

Possibly ahistorical placement of Panzer Lehr division marking. + Panel line gaps.

Troop compartment.

Troop compartment. I’m particularly happy with the weathered wooden slats on the benches. Not that I managed to record the recipe for future use.

I think the Hanomag turned out OK, painting wise, but I need to do a MUCH better job of modeling on the remaining two halftracks from the Plastic Soldier Company box. I’m still a bit baffled as to how I got the panel lines so off, when it came to final assembly! Better track weathering and stronger use of color, overall, are two other areas that could be improved.

General's View

Yank general’s view

The Yank View

The private Yank soldier’s view

I like these Blue Moon figures. They’re not particularly realistically proportioned, it’s damned hard to get three of them on a 1″x3/4″ RF&F base, and they require more cleanup than the AB figures that I’m used to, but I like them. You’ll probably see more figures of this manufacture on the blog in the future, when I finally get around to starting my Union force.

This is not my best painting job-I’m regressing! Maybe I need to invest in a pair of glasses, or just be a little more patient. They look decent on the tabletop, though.

This particular regiment appeared in last week’s game as the 6th Mississippi. They acquitted themselves quite well for a newly painted unit!

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That’s all for now-I should have a couple of terrain projects to show in a few weeks, but updates are going to be iffy in the immediate future due to real life interruptions. Bah!

Second Battle of Y-City

Another game of Regimental Fire and Fury took place this weekend, and this time we had a special guest star player from Little Rock. This was Frank’s first game of RF&F, and he did an excellent job commanding the Confederate left. RF&F proved easy to teach, which is encouraging for the future!

Brigadier Frank "Dockery" did extremely well!

Brigadier “Dockery” drove all Yankees before him

This meeting engagement at a crossroads (a ubiquitous theme in our games) was dubbed the “Second Battle of Y-City,” and involved equal forces of two brigades, two batteries, and a regiment of cavalry seeking to take control of a vital road junction (it seems that all crossroads, junctions, and turnpikes are vital!). We Confederates (meaning Frank and I) started in possession of the road entry on our side of the board, as well as the road intersection. The Union forces (led by the mysterious Scarlet J) controlled the two road entries/exits on the north side of the board. So, we started out with a draw, and only possession of an enemy objective, or the infliction of massive casualties on the opposite force, would break the impasse.

Overview of the battlefield, after both forces make their initial deployment

Overview of the battlefield, after both forces make their initial deployment

Tillman’s Brigade took the Confederate right, and with its larger array of regiments (4), would attempt to engage the bulk of the enemy force, while Dockery’s brigade (consisting of 3 regiments) would look for an opportunity to gain local superiority, and roll up the Yankee flank. The divisonal commander, Leverett, would hold the 6th Texas cavalry in reserve, and Yell’s batteries were also under his direct command, and would be used to provide support to either wing, as needed.

Dockery's Brigade-close cousins to the infamous Danish Texans.

Dockery’s Brigade-close cousins to the infamous Danish Texans.

Dockery’s Brigade had some tricky terrain to traverse, including a patch of stony rough ground, a wheat field in full bloom, and a large wood on their left. Frank did an excellent job of being patient, and maintaining a cohesive line all across his front. This is a talent I haven’t developed.

Tillman's brigade would be shattered trying to hold these stone walls around Galois' Field

Tillman’s brigade would lose 800, or so, men trying to hold these stone walls.

On the right, Tillman’s brigade advanced as quickly as possible, trying to take positions at a stone-wall lined field, as well as a copse of trees on the extreme eastern side of the battlefield. The arrangement of the terrain made for a line as crooked as a dog’s hind leg, which would prove to be problematic, at times.

View from they Yankee lines back toward Dockery's Brigade. Dockery's first task was to drive that screening line of cavalry from the woods.

View from they Yankee lines back toward Dockery’s Brigade. Dockery’s first task was to drive that screening line of cavalry from the woods.

Sure enough, Yankee cavalry occupied the large wood on Dockery’s left, and though they were no real threat to his brigade, they did have to be dealt with, which took a bit of time.

blab

Tillman’s Brigade in position. For what we are about to receive…

On the right, Tillman’s brigade faced an equal number of foes, but the Union brigade was supported by artillery, while General Leverett decided to concentrate his artillery fire to the left, leaving Tillman without heavy support.

Murderous Shopkeep's Brigade pushes straight in!

Murderous Shopkeep’s Brigade pushes straight in against Tillman’s Brigade!

The Union brigade facing Tillman made a bold advance. Not really a charge, per se, but a sort of ‘run up and blast them from the end of a yard stick’ approach. Given the perverse luck of the Yankee commander, this rash tactic paid off.

They key moment (and undoing of) of Tillman's Brigade's fight.

They key moment on the right. Rapid and accurate musketry by a single disordered Yankee regiment would repulse a strong charge by two Confederate regiments at the crossroads. Tillman’s brigade was thrown into disorder by this refusal.

As Dockery continued his inexorable advance on the left, Tillman began taking heavy casualties. The 15th NW Arkansas managed to disrupt one Union regiment in a small wood at the crossroads, and an opportunity arose to push into that disrupted regiment with two Confederate regiments, with an eye toward breaking the Union center, and then wheeling to catch the rest of the brigade in enfilade fire.

Unfortunately, the Union regiment made a tremendous stand (as a result, strange cackling crowing sounds were heard as utterances from The Scarlet J’s throat), and the rebel yell caught in the oncoming Confederate attackers’ throats. The gallant charge was cut down by a withering fire, and the two ‘sesh regiments retreated in considerable disorder.

The 6th Texas Cavalry is sent into action by the divisional commander, Leverett, and is tasked with shoring up the collapsing right.

The 6th Texas Cavalry is sent into action by the divisional commander, Leverett, and is tasked with shoring up the collapsing right. In the distance, Dockery’s brigade advances through clouds of musket smoke. The massed batteries in the center are dedicated to pounding the Yank forces in Dockery’s front.

The 15th Northwest Arkansas and 3rd Missouri are cast out of their position at the stone wall by the inexorable Union advance. General Tillman bravely rallies his troops.

The 15th Northwest Arkansas and 3rd Missouri are cast out of their position at the stone wall by the inexorable Union advance. General Tillman, at great risk to his person, bravely rallies his troops.

On the right, the battle was at what can only be called a low ebb. The 15th was cast out of the stone wall lined field, and the 3rd Missouri was driven back, too. Both regiments were to take over 50% casualties before the end of the battle.

secondycity_0776

A, or perhaps _the_ bright spot in the Confederate battle line was Dockery’s methodical advance. His brigade’s accurate musketry, combined with supporting artillery fire was inflicting heavy casualties on the Union brigade in that area.

Leverett's Brigade gets its act together, and falls back to a secondary position. Though they would take many more casualties, they would not fall back an inch further from this position. Unfortunately, that Yankee regiment in the center of the picture has just captured the road junction that the battle is all about.

Leverett’s Brigade gets its act together, and falls back to a secondary position. Though they would take many more casualties, they would not fall back an inch further from this position. Unfortunately, that Yankee regiment in the center of the picture has just captured the road junction that the battle is all about.

Tillman’s brigade eventually pulled it together, but not before they were driven off of the crossroads. The Yanks seized the crossroads objective, and were content to form up and hold it against Tillman’s gutted force.

Dockery's Brigade rolls on. Just out of the picture on the right are two decimated Yankee regiments.

Dockery’s Brigade rolls on. Just out of the picture on the right are two decimated Yankee regiments.

State of the lines at the battle's end...

State of the lines at the battle’s end. Dockery has started to roll up the Union right, but Tillman’s brigade is shattered, and barely hanging on.

As night fell, the battle ended. The Union held the important crossroads. Both forces had taken extremely heavy casualties, but here too the Yanks had the advantage, by some 160 men, or so. It would have been interesting to play out a couple more turns. I think Frank could have done some real damage on the left, but, on the other hand, my brigade (Tillman’s) could have been routed off the table with one more aggressive Yankee push (and some good dice rolling).

Great fun was had by all, except for some heartfelt cursing of rotten luck by yours truly. Fortunately my morale rallied by the end.

The Scarlet J declared it a minor Union victory, though I think a case could be made for something a little more impressive sounding than that! Well done, sir.

 

 

 

 

The Battle of Why City: June 22, 1862

The Sleepy Hamlet of Y-City, Early Morning June 22, 1862

The Sleepy hamlet of Why City, Early Morning June 22, 1862. The peace would soon be disturbed by the thunder of cannon. They really should take better care of their fences.

Hullooo hulloooo hullo! This is post number one-hundred (100!!), here at Arkiegamer central. It’s crazy to think that I’ve been maintaining this blog for this long (since November 2011), and have come up with 100 things of value to talk about. Actually, I doubt I HAVE come up with 100 things of value to talk about, but please don’t hold it against me!

——————

In any case, I wanted the 100th post to be about something other than some sort of recursive loop about it being the 100th post. The Scarlet J (my regular opponent, who will remain mysterious on this blog) and I had a rousing game of Regimental Fire and Fury on Sunday. Said game is the second meeting of our ACW campaign, which fuses RF&F (our tactical set) with Longstreet (our campaign rules). We’re only taking one brigade through the campaign, but for today we decided to look at a larger action, of which our campaign brigade was a part.

We fielded two three regiment brigades apiece. Losses to our campaign brigades persisted from the last game, as did TSJ’s preponderance of artillery (I think he’s up to five guns vs. my three). The additional brigade was made up of three fresh regiments of ten stands each. Despite our initial clash of May 1861, all troops were still green.

The scenario was Scenario 7 from the Longstreet rules: an attack on a crossroads. The table was fairly heavy with terrain, including three hills, multiple woods, some rough ground, and a couple of fields full of standing crops. The Confederates (moi) won the scouting roll (which determines who gets to be attacker or defender), and being the over-confident, over-aggressive commander that I am, I decided to attack.

——————-

CONFEDERATE ORDER OF BATTLE—-

Major General Lew Leverett commanding Leverett’s Division

General Eustace B. Tillman commanding campaign forces (Rank: 2 ‘eagles’)
4th Arkansas Infantry– Green, Reliable, 8 stands
3rd Missouri Infantry – Green, Reliable, 9 stands
15th (Northwest) Arkansas Infantry– Green, Spirited, 10 stands, Brave Colonel
6th Texas Cavalry – Green, Reliable, 6 stands
Yell’s Arkansas Battery – (2) 6 pounders, (1) light howitzer. Trained

General T.X. Nielsen (Tex to his friends) commanding Nielsen’s Brigade.
15th Arkansas Infantry – Green, Spirited, 10 stands
6th Mississippi Infantry – Green, Spirited, 10 stands
2nd Tennessee Infantry – Green, Spirited, 10 stands

UNION ORDER OF BATTLE—-

Major General Gordon Granger, commanding.

Brigadier Edward H. Ripley commanding campaign forces (Rank: 2 ‘eagles’)
27th New York (spirited, green)
5th Rhode Island Infantry  (spirited, green)
11th Illinois Infantry (Zouaves)  (spirited, green)
9th Kentucky Cavalry (spirited, green)
8th Battery Indiana Lt. Artillery (2 10pd Parrotts, 1 12pd howitzer)
Battery B 2nd Regiment Illinion Lt. Artillery (2 10pd Parrotts)

Brigadier Thomas Sweeny commanding Sweeny’s brigade.
8th Iowa Infantry
15th Iowa Infantry
7th Illinois Infantry
8th Ohio Battery (2 6pd smoothbores)

The full Union order of battle will have to wait until The Scarlet J gets back to me with the details of his forces. For now, suffice it to say the armies were pretty even in terms of infantry and cavalry, with a slight advantage in cannon for the Union.

Disposition of Forces

Disposition of Forces as the Confederates march on to the battlefield. The damned fool photographer got the labels wrong, though. The 3rd Missouri is in the 4th Arkansas’s place (and vice versa). This shot is taken from the southwest corner of the board, looking northerly.

The Union defended the north side of the board (naturally), and could occupy any ground up to the south edge of the east-west road. The valiant rebels came on board from the south side, and were tasked with wrenching the vital (one supposes) crossroads from the bluebellies.

General Leverett knew he’d never be able to drive the Yanks from behind the stone walls of the small hamlet at the road junction in a straight ahead assault, so he came up with a simple plan to mass his forces like a clenched fist, and hit the Union right with a strong hook, while forces under T.X. Nielsen screened the Confederate right. Leverett knew the fight for the center, in particular, would be bloody, but battles are not won by the timid! With a little luck, he hoped that Tillman, commanding the regiments in the west would be able to move aggressively, and quickly punch through the Yank right, catching the bluecoats out on the wrong foot.

The Yankee Despoilers

Yankee Despoilers in extended line formation at Yancey’s farm. Is that the panicked bleating of sheep I hear coming from the barn?*

Yanks cower behind fences and walls.

Yanks cower behind fences and walls as they await the rebel attack.

Brightly caparisoned Union men.

Brightly caparisoned Union men form the eastern extents of the Yankee line.

Looking west, towards Y-City

Looking west, towards Why City

Preparing to advance through Old Man Yancey's wheat field

Preparing to advance through Old Man Yancey’s wheat field

Brave men of Arkansas and Mississippi itching for a fight.

Brave men of Arkansas and Mississippi itching for a fight. Major General Lew Leverett watches the advance-his aide must seize the white stallion’s reins to  prevent the gallant general from joining the assault through the wheat field!

Those people. What they lack in elan, they make up for in numbers.

Those People. What they lack in gallantry, they make up for in numbers.

The view from Yell's Battery's position down to the Y-City junction.

The view from Yell’s Battery’s position down to the Why City junction. 3rd Missouri in the mid-ground.

The battle develops...

Murderous fire on the eastern flank.

In its very early stages the battle developed according to plan, but the green troops had trouble maneuvering through some of the more difficult terrain on the battlefield (green troops are disrupted in rough terrain in RF&F. Crossing fences, marching through woods, things like that), and the attack began tending towards the piecemeal, rather than the strong strike Leverett had envisioned back at his command tent.

Then the Yanks had the temerity to advance against Nielsen’s brigade on the right! Didn’t they know they were on the defense?! This called for a change of plan, and suddenly (and ironically) the Confederates were, themselves, caught out on the wrong foot.

The valiant men of the 2nd Tennessee (Nielsen's Brigade) hold a wooded hilltop against three times their numbers, repelling a cold steel charge by zouaves.

The valiant men of the 2nd Tennessee (Nielsen’s Brigade) hold a wooded hilltop against three times their numbers, at one point repelling a brave (yet foolhardy) cold steel charge by Zouaves. The 2nd was to eventually shoot themselves out of ammunition, but were never driven from their critical position.

Fortunately the 2nd Tennessee occupied a wooded hill on the threatened flank, and though badly outnumbered, repelled all assaults against their position.

 

Say anything

The beleaguered 2nd Tennessee repulses Zouaves, as skulking union cavalry consider a flanking maneuver around the right.

Yanks advance through a densecopse of woods.

Yanks advance through a dense copse of woods, making a stab at the Secessionist center.

Still the Yanks poured into the gap that developed as the Confederate center pushed forward, and the 6th Mississippi had to be pulled out of the advance through the wheat fields north of the Why City road to meet this new threat.

4th Arkansas catches hell as they emerge from the wheat field. They gave a little back, too.

4th Arkansas catches hell as they emerge from the wheat field. They gave a little back, too.

The 4th Arkansas advanced through the wheat field alone, knowing they would be meeting twice their number in blue, waiting behind a strong stone wall. No matter! Onward, men!

The boiling cauldron at the crossroads.

Meanwhile, a wider view of the boiling cauldron developing at the crossroads.

Predictably, the 4th took casualties as they emerged from the tall wheat to take up positions behind a rail fence, whose presence gave more moral support than any sort of physical protection. Still, they caught the full attention of two Yank regiments, which gave a little room for maneuver around the left flank.

Brave boys from Missouri advance across open ground.

Brave boys from the 3rd Missouri (Tillman) doggedly advance across open ground in the face of multiple enemy regiments.

Still, the 4th’s casualties were nothing compared to their sister regiment, the 3rd Missouri, who had to advance long yards through the open in front of a Union battery and waiting infantry regiment. The 3rd would eventually take 40% casualties, but they never fled the field!

15th Arkansas, under T.X. (Tex) Nielsen, prepares to defend the seam between the two brigades.

15th Arkansas, under T.X. (Tex) Nielsen, prepares to defend the seam between the two brigades. Thankfully they can easily whip twice their weight in Yankees.

Bouncing off the determined resistance of the 2nd Tennessee on the far right, the Yanks tried to punch through the seam that was developing in the center. The 15th Arkansas and 6th Mississippi met them head on, and soon rebuffed the spoiling attack.

Unidentified Union major general takes his rest under the cool shade of an oak tree, while his boys die by the hundreds.

Unidentified Union major general takes his rest under the cool shade of an oak tree, while his boys die by the hundreds in the hot summer solstice sun. Scandalous.

Rapid firing Yanks

Rapid firing Yanks at the crossroads.

The 6th Texas cavalry makes an audacious move around the extreme western flank, only to find the ground too hot for comfortable travel.

With all infantry regiments fully engaged, the 6th Texas Cavalry (Tillman) makes an audacious move around the extreme western flank, only to ultimately find the ground too hot for comfortable travel.

Meanwhile on the left, the boys of the 15th NW Arkansas, with their leader, Brave Colonel Buford Dellinger, emerged from a grove of trees, and began firing with some good effect into the light Yank forces on that end of the battlefield. Tillman, personally commanding in this vicinity, saw the Union flank waver, and sent for his cavalry. He could be heard to intone, over the simmering battle, “Lord, if our cause be just, and the time seems right to you, I beseech you, in your divine wisdom, to deliver our enemies unto us, so that we may smite, smite, SMITE them!”

The 15th NW Arkansas drives back the enemy, but is unsupported, and unable to press home their hard won advantage.

The 15th NW Arkansas (Tillman) drives back the enemy, but is unsupported, and unable to press home their hard won advantage. Plus, the store was about to close.

Alas, the Yanks did credit to their families and homes, and recovered quickly enough to see off the cavalry (who had every intention of marauding among the unprotected batteries that awaited beyond this lone Union regiment) with a surprisingly efficacious volley. The 15th NW Arkansas moved into close range with these brave Yanks, but night fell before they were able to test the Yankee resolve with judicious application of the bayonet. The battle ended, unresolved!

Of course, we ran out of time. I had lost thirteen stands, and TSJ had lost eight. That’s 520 men to 32o, in RF&F terms. Sobering statistics, when you start talking about men, rather than stands. Despite the not-insignificant disparity in numbers, we both felt that the tactical situation at game’s end was a draw. That said, the Union held on to the crossroads at Why City, which was their mission. That makes it a minor Union victory! Well done, Scarlet J. Well done!

 

—————–

In the aftermath of the game, we had to figure out the results for the campaign. Poor Brigadier Tillman wasn’t chosen for advancement. It’s not that people think he’s a poor general, but the proper opportunity to show his true brilliance simply hasn’t arrived! The 15th NW Arkansas is now a regular (non-green!) unit. We found out that Tillman is a bit of a religious zealot. Whether he’s a lemon-eater or a relatively lackluster bishop type remains to be seen. Some reinforcements were had, but not enough to make a difference. TSJ is definitely ahead in the campaign, at this point. I really need to pull out a brilliant (or even just competent!) victory soon.

—————

*I like sheep and Yankees and mean no offense. Except to The Scarlet J.

The 2nd Battle of Maggie’s Farm

This farmhouse occupies a strategic crossroads somewhere in western Kentucky. Will feature in a Bob Dylan song, 100 years later.

This idyllic farmhouse occupies a strategic crossroads somewhere in western Kentucky. Will feature in a Bob Dylan song, 100 years later.

Yet another game of Regimental Fire and Fury. I’m really enjoying the set of rules, though I suppose that might have something to do with my having won the last two games.

We ended up re-running our last scenario with a few modifications. I had thought we were going to reverse the situation the two forces found themselves in, but the Scarlet J wanted to see how things would go with some slight changes.

Essentially the scenario is a fictional meeting engagement at a crossroads, somewhere in Kentucky in 1862. The CSA forces, consisting of two brigades of three regiments each, plus two batteries of two guns each, arrive (appropriately) from the south, starting at that edge of the playing area, but able to come on the field at any point along that edge’s length. The Union starts on the northern edge of the playing area, but has to come onto the mat within 6″ of where the road intersects the mat edge. The Union starts with a brigade of four regiments, and a single battery of two gun. Starting on turn 2, with a 20% chance, the USA forces may receive reinforcements of a brigade of three regiments, plus a two gun battery. Chance of reinforcement increases with every turn, and, in this case, they came on in turn 3.

So, the pressure is on for the Confederates to take advantage of their obvious early game advantage.

———————————————————————————————-

The Confederate Order of Battle-completely fictional and somewhat silly.

————————-
Divisional Commander: General George Leverett

Tillman’s Brigade

  • 1st Arkansas (10 stands)
  • 2nd Arkansas (10 stands)
  • 3rd Arkansas (10 stands)
  • J.E.D.’s Cavalry (4 stands)

Nielsen’s Brigade

  • 13th (Danish) Texas (10 stands, excellent morale)
  • 15th Texas (10 stands)
  • 16th Texas (10 stands)

Bateman’s Battery

  • 1 rifle
  • 1 12 pounder Napoleon

Conrad’s Battery

  • 2 12 pounder Napoleons

———————————————–

On to the report, in captions.

The battle plan. Tillman's brigade advances in line on the right, fixing the Union forces, while Nielsen's Danish Texans advance on the left, with one of their three regiments swinging wide behind a height, to come in perpendicular to the Union lines, delivering an enfilade attack.

The battle plan. Batteries rush to occupy the high ground, while Tillman’s brigade advances in line on the right, fixing the Union forces, and Nielsen’s Danish Texans advance on the left, with one of their three regiments swinging wide behind a height, to come in perpendicular to the Union lines, delivering an enfilade attack.

Looking east

Looking east down the east-west road. Funny thing about our board is that I need to buy another layer of foam mats, because a lot of the needle mounted trees have a bit TOO much needle and bottom out on the table underneath. Thus the levitating little tree to the right of the road. Bateman’s battery, consisting of a rifle and a napoleon would occupy the wooded hill to the right, and pretty much have their way with the Union masses on the plain below.

sumthin

Two twelve pounders occupy a commanding position on a height just south of the  east-west road, protected by a battalion of cavalry, led by J.E.B.’s younger brother, J.E.D. Stuart. Columns of infantry advance in the distance, trying to seize the initiative before the Yanks can get organized. I managed to roll a ‘double quick’ maneuver for my first turn, which was a BIG help in executing my plans.

lines

How far can I move before coming in range of that Confederate line?

something

Contact! I managed to wreck that Union battery very early on.

engagement at hill

This is the Confederate right flank, anchored by some rough ground. The 1st Arkansas tried to do some good, over here, and eventually drove that Union regiment from the hill.

firing

Nielsen’s brigade in the far distance is maneuvering, one regiment serves as the hinge, while another advances through the forest, and the famous 13th (Danish) Texas maneuvers on the reverse slope of a distant hill to catch the Yanks in the flank.

Reinforcements in turn 3

Union reinforcements came on in turn three. This is the daunting scene they faced. The wagon is a Federal ammunition supply point. I had to make my move before these reinforcements could get into action, because I would soon be outnumbered including four fresh new Yankee regiments.

From the union lines

Hard pressed Yanks. Nielsen’s brigade pushes through the woods and homestead on the bluebellies right flank.

Hammer and Anvil

Hammer and Anvil. The 13th Texas quickmarches over the concealing hill to take the Union line square in its right flank. Chaos ensues.

from the western battery

View from the Confederate western battery on top of the wooded hill.

battleline

Tillman’s brigade, in a nice bit of maneuvering, dresses their lines to receive the Yankee reinforcements, who are closing the range and mean to do some bloody work.

from the hill

J.E.D. Stuart’s view across said neatly dressed lines.

Gods and Generals

Gods and Generals

later

Serious business.

Danish Texans....chaaaarge!

Danish Texans….chaaaarge!

A hot and tense engagement. Will the Union right collapse before they can make the weight of their reinforcements on their left be felt?

A hot and tense engagement. Will the Union right collapse before they can make the weight of their reinforcements on their left be felt?

The Danish Texans do what they do best, and give the Union right a taste of cold steel.

The Danish Texans do what they do best, and give the Union right a taste of cold steel, causing the bluebellies to flee to the rear.

Union forces press on my right

Union forces press on my right

something.

The Union right flank collapses, just as their 2nd brigade gets into position to threaten the Confederate right flank. Would the lines have begun to, effectively, pinwheel?  Could Nielsen’s brigade have swept through the disorganized Union right, catching the whole bluecoat force neatly in the bag? Who knows, we ran out of time. Another resounding Confederate victory!

This was a really tense and engaging game, right up to the point where the Union right flank collapsed. We made it to turn 7 before running out of time, but I don’t think the Scarlet J would have been able to recover from having an entire brigade become near-combat ineffective-at least not within the 10 turn limit.

Keys to success? I think I used the terrain fairly well, and never suffered from any real command & control issues. Knocking out his early game battery certainly helped, and getting a ‘double quick’ move to start the game put me in a position to dictate the tempo of the game. I think my opponent was a little over-aggressive. I probably would have held back, and let the Confederates cover more distance and suffer more defensive fire. That said, a static defense can be deadly to the defender, plus it’s not all that fun!

 

Whoever Saw a Dead Cavalryman?

The Scarlet J and I have another ACW game, later today. We’re going to re-play our last scenario, a meeting engagement with delayed reinforcements on one side, in which I thoroughly thrashed my poor opponent, when playing as the aggressor Confederates. We’ll reverse the situation, this time, and see how my Rebs fare as defenders. Expect a full battle report, if I win; otherwise, you’ll hear not a peep on this blog!

In the meantime, here are some photographs of what I’ve been working on for the past week. I’ve managed to paint up four stands of the mounted component of what might charitably be called a cavalry battalion. Ultimately there will be a full regiment of eight mounted stands, six dismounted stands, and two stands of horseholders. THEN I can, at looooooooong (long) last, call my Confederates for Regimental Fire and Fury complete. For now.

With RF&F basing standards, this would be 160 cavalrymen.

With RF&F basing standards, this would be 160 cavalrymen.

The officer and the sergeant carrying the banner are Blue Moon (on AB horses), the rest of the figures are AB.

The officer and the sergeant carrying the banner are Blue Moon (on AB horses), the rest of the figures are AB.

Here's the horseholder in front of the frame house I painted up this week. This is a JR Miniatures resin cast piece. I have to say, I hated this building. The casting was just horrible-pits, gaps, mold lines, soft detail everywhere.  That said it was dirt cheap (as wargames scenery goes), and now that it's all painted up, I think it's going to look pretty good on the table. How's that for mixed signals?

Here’s the horseholder in front of the frame house I painted up this week. This is a JR Miniatures resin cast piece. I have to say, I hated this building. The casting was just horrible-pits, gaps, mold lines, soft detail everywhere. That said it was dirt cheap (as wargames scenery goes), and now that it’s all painted up, I think it’s going to look pretty good on the table. How’s that for mixed signals?

As an aside (and note to myself), don’t EVER shoot miniatures facing towards a window. It’s never going to look good. Unless maybe they’re receiving direct sunlight (which has its own problems).

The photo below is a lot closer to what they look like in real life. As filtered through the version of reality my crappy KDS monitor is showing me, anyway.

On the old workbench, drafting lamp, 10 second timer set, frantically trying to get sheets of white paper in place.

On the old workbench, drafting lamp, 10 second timer set, frantically trying to get sheets of white paper in place. Yes, the building really IS that lop-sided