I’ve built a few jump off points for Chain of Command. These are made out of some stowage from Academy’s “Light Vehicles” kit. Unfortunately there weren’t enough to do the Allied side, too. I may have to pick up another kit! Note: the jerry cans are modeled totally wrong, if that sort of thing bugs you…
These jump off points serve as points to distribute forces from. They’re placed through a rather clever abstracted ‘patrol phase.’ Watch the video I’ve linked above, if you think you might be interested in the rules set.
The tree on the leftmost base is by the amusingly named “WeHonest” from China. You can find their fine day-glo trees on Ebay. Trust me, they’re bright. If I hadn’t painted and dipped the tree in flock I wouldn’t have needed any other light source. I may add signs or some more greenery to these bases. Who am I kidding, I’m way too lazy to re-visit these.
Comments
Chain of Command looks to have some interesting and novel game mechanics. I like the idea of the patrol phase and command dice.
I haven’t played, yet, but it certainly does read like an excellent set of rules. I may do a review in my usual scatterbrained style after I get a game or two in. (2013 is supposed to be the ‘year of playing games’ for me, and I still have two months left to make that true!)
Do you have a copy of monopoly? ;p
Ha! Playing Monopoly would probably improve my chances, but then again, I’ve seen some awfully long and violent games around the family table at Christmas time…